I'm just throwing this in here for you all to use for inspiration.įeel free to add comment or other interesting ideas to modify monsters on the fly or before a game.ġĚction Surge (Fighter)Ědd one additional action and bonus action 1/short restģĚggressive (Orc)Ěs a bonus action move up to creature's speed toward an opponent.ĤĚnti-Magic Cone/Aura (Beholder) Magic does not function within the cone/aura.ĥĚrcane Ward (Abjuration Wizard)Ěrcane ward absorbs 10, 15, 20, 25 - casting spells recharges it 2 pts./spell lev.ĦĚssassinate (Rogue)Ědvantage vs. I used the chart in DMG, class features and feats, plus a few extras.
Inspired by some of the other posts, and my love of the guides in some of the modern/sci-fi games that give guidelines to modify and or build weapons/vehicles, I came up with a very quick and easy way to add variety and a little more punch to the D&D 5e monsters (especially the elite).